A virtual forest of entertainment


Creating Big Experiences for Small Screens


Every branch of GameTree leads to excitement, prizes and diverse gaming experiences.

A virtual forest of entertainment


Creating Big Experiences for Small Screens


Every branch of GameTree leads to excitement, prizes and diverse gaming experiences.

A virtual forest of entertainment


Creating Big Experiences for Small Screens


Every branch of GameTree leads to excitement, prizes and diverse gaming experiences.

About GameTree Studio

About GameTree
Studios

We're a fiery collection of creatives with big dreams for small screens! We have experience from hypercasual, hybridcasual, casual, midcore, PC and console games - in other words, we're well rounded potatoes; good in every meal!


To us, the mobile platform is the most exciting game development platform currently - a limitless space for developing the art and entertainment of the future. With a phone in everyone's hand, our goal is to create elevated experiences, with mobile-first user focus!

We're a fiery collection of creatives with big dreams for small screens! We have experience from hypercasual, hybridcasual, casual, midcore, PC and console games - in other words, we're well rounded potatoes; good in every meal!


To us, the mobile platform is the most exciting game development platform currently - a limitless space for developing the art and entertainment of the future. With a phone in everyone's hand, our goal is to create elevated experiences, with mobile-first user focus!

Features

Features

Pushing Boundaries

We're not just building great mobile games for the market today; we also build towards what we think mobile gaming can be. We're always experimenting with new ideas in narrative, game mechanics, unlikely genre combinations, technologies and more!

Pushing Boundaries

We're not just building great mobile games for the market today; we also build towards what we think mobile gaming can be. We're always experimenting with new ideas in narrative, game mechanics, unlikely genre combinations, technologies and more!

Mobile-First User Experience

We're constantly thinking of ways to improve the user experience in mobile games. Our focus is to innovate and refine intuitive ways to allow more complex controls and experiences on the device - without mimicking control schemes on PC and Console. Every aspect of our games are designed to provide bigger experiences on mobile, tailored for the platform.

Mobile-First User Experience

We're constantly thinking of ways to improve the user experience in mobile games. Our focus is to innovate and refine intuitive ways to allow more complex controls and experiences on the device - without mimicking control schemes on PC and Console. Every aspect of our games are designed to provide bigger experiences on mobile, tailored for the platform.

Creativity Meets Focus

Rules are made for people, not the other way around. We build standards, processes and standard operating protocols to create resilient, agile teams that focuses their creativity, while also providing clear structures for the unexpected challenges of game development. Our goal is for everyone to be elite creatives; focused, consistent, and excellent.

Creativity Meets Focus

Rules are made for people, not the other way around. We build standards, processes and standard operating protocols to create resilient, agile teams that focuses their creativity, while also providing clear structures for the unexpected challenges of game development. Our goal is for everyone to be elite creatives; focused, consistent, and excellent.

No Crunch

Teams take care of each other, and value each other's time and efforts. We build driven teams with a strict adherence to healthy work/life balance. Teams are made by people, and we pride ourselves on a flexible work culture that puts this in the center of our decisions.

No Crunch

Teams take care of each other, and value each other's time and efforts. We build driven teams with a strict adherence to healthy work/life balance. Teams are made by people, and we pride ourselves on a flexible work culture that puts this in the center of our decisions.

Features

Pushing Boundaries

We're not just building great mobile games for the market today; we also build towards what we think mobile gaming can be. We're always experimenting with new ideas in narrative, game mechanics, unlikely genre combinations, technologies and more!

Mobile-First User Experience

We're constantly thinking of ways to improve the user experience in mobile games. Our focus is to innovate and refine intuitive ways to allow more complex controls and experiences on the device - without mimicking control schemes on PC and Console. Every aspect of our games are designed to provide bigger experiences on mobile, tailored for the platform.

Creativity Meets Focus

Rules are made for people, not the other way around. We build standards, processes and standard operating protocols to create resilient, agile teams that focuses their creativity, while also providing clear structures for the unexpected challenges of game development. Our goal is for everyone to be elite creatives; focused, consistent, and excellent.

No Crunch

Teams take care of each other, and value each other's time and efforts. We build driven teams with a strict adherence to healthy work/life balance. Teams are made by people, and we pride ourselves on a flexible work culture that puts this in the center of our decisions.

Work with us, in Oslo or Anywhere!

We love deeply passionate, ambitious creatives who always seek to improve - and we love working with them wherever they are! We have substantial experience with fully remote work, where we create workplaces that run smoothly.


We foster strong teams across borders that feel personal and open through processes and structures built over many years of remote work. However, if you thrive in the office, we got you; we have an office in downtown Oslo that we're very fond of, and we gather professionals across industries every Friday to skill-share!


We love empowering our creatives to have ownership over the work we're making, but balance is needed. We're a no crunch studio, where work/life balance is paramount to ensure our games are made with excitement, not from exhaustion. We get a lot done in a workday, but only within normal work hours!


Apply here.

Work with us, in Oslo or Anywhere!

We love deeply passionate, ambitious creatives who always seek to improve - and we love working with them wherever they are! We have substantial experience with fully remote work, where we create workplaces that run smoothly.


We foster strong teams across borders that feel personal and open through processes and structures built over many years of remote work. However, if you thrive in the office, we got you; we have an office in downtown Oslo that we're very fond of, and we gather professionals across industries every Friday to skill-share!


We love empowering our creatives to have ownership over the work we're making, but balance is needed. We're a no crunch studio, where work/life balance is paramount to ensure our games are made with excitement, not from exhaustion. We get a lot done in a workday, but only within normal work hours!


Apply here.

The Team

The Team

Tom Bagstevold

Head of Studio


Tom is a game designer and studio head with a decade of experience across PC, console, and mobile. To temper his boundless energy, Tom is heavily into martial arts, hiking, and giving people unprompted 2 hour monologues about random subjects (unskippable, of course). Is always down to create some chaos! 


+47 92567401

Tom Bagstevold

Head of Studio


Tom is a game designer and studio head with a decade of experience across PC, console, and mobile. To temper his boundless energy, Tom is heavily into martial arts, hiking, and giving people unprompted 2 hour monologues about random subjects (unskippable, of course). Is always down to create some chaos! 


+47 92567401

Cat C. Molina

Artist


Cat is an artist and designer, with experience in User Experience and illustration. Her work ranges from 3D art to frame by frame animation, and she develops her own games as a solo dev in her free time.

Cat C. Molina

Artist


Cat is an artist and designer, with experience in User Experience and illustration. Her work ranges from 3D art to frame by frame animation, and she develops her own games as a solo dev in her free time.

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